7 Question Interview with BaldBeardedMonk the developer of Break It – Cube Smash

This is our super fast 7 question interview with BaldBeardedMonk the developer of Break It – Cube Smash! *Please feel free to leave a comment down below if you have an idea for a future question!

Ready? GO!


How did you get into game development?

I believe the seeds were sown during my childhood. I was around 10 years old (1998) when my dad brought a PC home. It ran Win 3.11 and had some awesome Dos games. I started fiddling around with them.

As I grew up I began to develop an avid interest in computers and programming. This combined with the fascination of creating experiences is what led me into game development. Video games are one of the strongest mediums to create a lasting impression and I started out as a full-time indie in 2016.


What software do you use to make your games?

I predominantly use Unity 3D to make games; coding them in C#. It makes it really easy to port the game into different platforms. Along with Gimp for image manipulation and Audacity for sound engineering. I have also used Substance Designer to create PBR materials in one of our games. Visual Studio is the preferred IDE and I have to use Xcode to compile and publish the games to the Apple App Store.


What hardware do you use to make your games?

I have two systems at my disposal.

1. An assembled PC running AMD FX 6300 along with AMD R9 270x and an Asus motherboard which is good for overclocking.
2. Macbook air 13-inch to use when on the go and to publish the games to Apple.

I spend most of the time working on the PC as I find it very comfortable compared to working on a laptop.


If you could choose only one “item” that makes development easier what would it be?

For me, it has to be the workspace furniture (i.e the chair and the computer table). As game developers, we spend long hours at a stretch sitting and working on games, be it coding, designing or just writing something down in a notebook. A comfortable relaxing chair which supports the spine and provides a good posture; along with a desk which keeps the monitor level with my eyesight and is wide enough to accommodate stationary and other peripheral devices is an absolute must.


Name one quote that motivates your development!

“A lot of times, people don’t know what they want until you show it to them.” – Steve Jobs.

This is one quote that resonates with me pretty well and helps me to innovate and experiment and yet remain confident about it. Market research and study does have its own benefits but somehow or other it influences the design and the creative aspect of the game. The best thing about being an indie is to be free and ambitious about expressing your creative self.


Any books (or guides) you would recommend to new game developers?

The Art of Game Design: A Book of Lenses by Jesse Schell – Really informative for game designing.

Hooked by Nir Eyal – It talks about creating products that form habits; exploiting the psychological information we have about humans.

Game Programming Patterns by Robert Nystrom – This deals with best practices for coding.

Autobiography of a Yogi by Paramahansa Yogananda – This isn’t a technology book but helps in seeing things from a different perspective providing calmness to a wandering mind.


Lastly, your advice to new game developers!

As an indie developer, the topmost suggestion would be to find ways to keep yourself focussed and motivated. Finish a project and launch it before jumping into something else. Be fluid in your design and make necessary changes as required as the development goes on but do not let data influence your creativity too much. Think big but start small. 😃

This was our interview with BaldBeardedMonk the creator of Break It – Cube Smash.
If you like their work, please feel free to leave a comment or check out their latest release on iOS or Android

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