7 Question Interview with bobbydev the developer of Pocket City

This is our super fast 7 question interview with bobbydev the developer of Pocket City! *Please feel free to leave a comment down below if you have an idea for a future question!

Ready? GO!


So tell us, how did you get into game development?

I started game development as a side project while I was a full-time software developer. I’m half decent at programming and making art, so I figured why not make something of my own? Instead of playing games every day after work, I started creating them. After a few small games, Pocket City became my main project for the next of couple years. I worked nights and weekends on it. Now I get to work full-time independently on my gaming business, so it paid off!


What kind of software do you use to make your games?

For Pocket City, I used HTML + JavaScript + CSS + Cordova. It’s a weird setup for a game, but I’m good at JS so it was easy to work with. Phaser was the JS game library. For desktop tools, I used WebStorm, Photoshop, Sublime Text. Git Bash on Windows. Cloud-based tools: Github, BrowserStack (App Live), CircleCi for automated testing. I also have a ton of Bash scripts for random tasks. By the way, for my next project, I’m switching to Unity. Hybrid apps aren’t performant enough on older devices.


What sort of hardware do you use to make your games?

I have a Windows desktop, a MacBook Air, and a MacBook Pro. I started with Windows, then discovered I needed a Mac to deploy to iOS so I bought a MacBook Air. The MacBook Pro I bought later for a discounted price and runs much better than the Air. I still use the Air when I’m out in the city at a cafe or something since it’s so light. On desktop, I have a gaming keyboard and a Wacom tablet. I also have a fleet of old Android and iOS devices that I use for manual testing!


If you could choose only one “item” that makes development easier what would it be?

A simple notebook and pen is important to have. I use a paper + pen to step through programming problems and plan out how different classes interact. I also use it a lot to sketch art concepts and ideas, like UI elements, game objects, and create diagrams for how they should interact with each other. There are software tools, but for me, nothing beats good old-fashioned paper and pen!


Name one quote that motivates or inspires your game development!

I had a decorative sign on my wall that said: “If you don’t build your dream someone will hire you to help build theirs.” Not bad!


Are there any books (or guides) you would recommend to new game developers?

My favorite is “Game Programming Patterns“. Another good one is “Programming Game AI by Example“. Design-wise, I liked “The Art of Game Design“. On the personal side, I liked “The Subtle Art of Not Giving a F*ck” and “Go It Alone!: The Secret to Building a Successful Business on Your Own“. Those last two motivated me to continue working on the project and not worry about what people think. Family and friends might not understand what you are working on, so rely on yourself and push on!


Lastly, your advice to new game developers!

For solo devs like me, I recommend doing as much on your own as possible. This reduces costs, communication overhead, revisions, and maintains consistent creative control. I also suggest having a stable day job so that you can work on your game without worrying about income. It is possible to do both! If you have a team though, then leverage everyone’s skills and be open to each other’s input. Either way, be patient, build an audience, and have a beta before launch!

This was our interview with bobbydev the creator of Pocket City.
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