7 Question Interview with FairyPonies the developer of Fairy Ponies

This is our super fast 7 question interview with FairyPonies the developer of Fairy Ponies! *Please feel free to leave a comment down below if you have an idea for a future question!

Ready? GO!


So tell us, how did you get into game development?

I started writing software when I was 5 on an Atari 600xl, I would copy lines of codes from books, magazines whatever I could find and make simple games for my parents to play. Over the years I continued to create programs, I went from Basic to QBasic to Assembly, then to VB, Fortran, C, C++ you name it I’ve built something using it. These days in my day to day life I mostly write Python and Javascript code. I hadn’t created a game in almost 30 years and thought it might be a fun project!


What kind of software do you use to make your games?

The code I created for FairyPonies, was written using the Sublime editor and most of the graphics were done using Photoshop. I use the Xcode emulator and my iPhone for testing.


What sort of hardware do you use to make your games?

Most of my programming is done sitting on my couch with my MacBook Pro after the rest of my family is asleep. What else are you doing at 2 AM, you might as well be coding.


If you could choose only one “item” that makes development easier what would it be?

Google… Years ago I would have to dig through books or poorly written help or man pages for examples. Now a quick search of the internet can usually find you an answer or a suggestion quickly.


Name one quote that motivates or inspires your game development!

I have amazing kids and wanted to create something for them to play and enjoy. Fairy Ponies has taken a lot more time and energy then I thought but they love it. “Those who say it can not be done, should not interrupt those doing it.” –George Shaw or maybe the Nike slogan “Just do it”.


Are there any books (or guides) you would recommend to new game developers?

Keep in mind that you will be looking at this code 2 years from now and think, what the f*** was I doing here. Try to keep In-line documentation for complex functions and try not to repeat code.


Lastly, your advice to new game developers!

Everyone has ideas, but get in there an start building something. I can’t remember who said it (I’m sure quick Google search can find it) but release early, release often and listen to your customers.

This was our interview with FairyPonies the creator of Fairy Ponies.
If you like their work, please feel free to leave a comment or check out their latest release on:

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1 Comment
  1. Albert Emerson says

    Nice interview. Great motivation to get out there and turn your ideas into reality, or at least start working in that direction. Looks like a fun game. I’ll have to check it out.

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