7 Question Interview with marudice the developer of Pythagoras’ Perpetual Motion Machine

This is our super fast 7 question interview with marudice the developer of Pythagoras’ Perpetual Motion Machine! *Please feel free to leave a comment down below if you have an idea for a future question!

Ready? GO!


So tell us, how did you get into game development?

I like to play games very much. In my college years, I tried to make my first game with my friends. That was about 10 years ago, and the first time I made a game.


What kind of software do you use to make your games?

I use Unity, as many other developers do.

I’ve used Unity for about 8 years. At that time, Unity had no animator, no Shuriken particle, no UI, …and no JP official document. But I felt it is the brand new tool and the innovation for a small game dev team.

At that time, only Unity had whole-graphics rendering system, sequence management system, actor system, collision system, effect system… etc.


What sort of hardware do you use to make your games?

We make our games for a challenging game player who needs brand new, challenging, but not-easy game experiment, so we first make our game for PC, off course for Steam.

But we are interested in the mobile game market. Mobile phones made that very large game market. So, then we second make our game for mobile, Android and iOS.

Since other consumer hardware is not easy to publish for, we wait for a chance to publish.


If you could choose only one “item” that makes development easier what would it be?

The most important item for game development is creativity, in our brain.
So nothing out of the body is need along with us, we game developers cherish ourselves’ curiosity. I will do so.


Name one quote that motivates or inspires your game development!

“Monument valley”. The famous puzzle adventure game.


Are there any books (or guides) you would recommend to new game developers?

I don’t know very much about game dev books or guide.
But the most important thing is practice: do it by yourself. Unity official tutorial or almost all books are good if they have a step-by-step practical tutorial, I think.


Lastly, your advice to new game developers!

First, don’t give up. Second, continue to develop your game, even if the progress is very slow.
If so, it will be certainly done someday.

This was our interview with marudice the creator of Pythagoras’ Perpetual Motion Machine.
If you like their work, please feel free to leave a comment or check out their latest release on:

News Feed

Sponsored By

AppSir, Inc. | CODEJAX Studios | Rainbow Train | Lamestar Games | Codebrew Games | 7A Games

You might also like

Comments are closed.