How to turn Unity 3D into Buildbox for under $50

Codeless game development on the cheap

Developing a game is hard work. Anyone who tells you otherwise is either lying or is trying to sell you something…

That being said, there are a number of things you can do to make developing games a whole lot easier, one of which is to use a Codeless Game Engine. Codeless Game Engines allow you to develop games without writing a single line of code, which sounds great(!), yet has a few downsides most new developers probably aren’t aware of.

The downsides

● You have no idea how your game actually works.
Although “Codeless Game Engines” are convenient, if you have 0 coding experience, you essentially have no idea what is “actually” making your game run. If the developers stop supporting the engine you are using, or an update prevents your game from working on some devices, you’re pretty much screwed…

● You are limited by the capabilities of the game engine.
This is actually a fairly big problem. As you get better at making games, you’ll soon hit a glass ceiling which essentially caps your creativity at whatever the engine you are using is capable of… and most Codeless Game Engines aren’t overly capable…

● Everyone is making the same game.
Since you are highly-limited by the capabilities of the game engine you are using, the games which can be developed using it are also limited, making it seem as though everyone using that engine is creating pretty much the same game! This isn’t really an issue unless the engine you are using is ultra-popular like Buildbox was at one point.

In general, learning how to code (at least a little) and then installing either Unity 3D or Unreal Engine (mostly Unity for mobile games) is the better way to go. But what if I told you that you could turn Unity 3D into a Codeless Game Engines for under $50…!?

Well, you can, and here is how!


Turning Unity 3D into a Codeless Game Engine

Playmaker is a Unity asset which essentially adds a node-based visual scripting interface into the standard unity editor. This interface can be used to program different elements within your game using states and variables. If you have no prior programming knowledge, all this may sound super complex, but it really isn’t!

So long as you can read English and do basic math, you should be able to use Playmaker no trouble at all – which is great for beginners! That having been said, to get a decent grasp of how this thing actually works, we highly recommend checking out a few tutorials before you venture off on your own…

Considering we just told you how bad Codeless Game Engines can be, it only seems fair for us to explain why we are recommending Playmaker as an easy way to start making games.

● You’ve got the full package.
A developer once told us, “If you can imagine it, you can make it with Unity.” This statement couldn’t be more true considering the majority of games you play on your smartphone are – at this point – made with Unity.

Playmaker allows you to do almost anything you can do in Unity via coding without coding. This means that you are given all the tools you’ll need to unleash your creativity from the start!

● Growing out of Playmaker is way easier.
Learning how to code in Unity is much easier once you actually know how the thing works. Playmaker basically allows you to use Unity without coding, that’s it. So transitioning from  Playmaker’s “Visual Scripting Interface” to “Actual Coding” is actually a whole lot easier than you might think once you’ve got the full picture!

If you’re looking for an easy way to get into game development, this is probably the best option we’ve ever stumbled upon. Not only is it cheap, but you also won’t be sacrificing features in exchange for ease of use, which in our opinion is the most important point of all!

What do you think? Is there an easier way to make games we aren’t yet aware of? Let us know in the comments section below! 👍

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